Are you interested in becoming a queer game studies scholar or learning more about queer game studies as an academic area? Queer game studies is the emerging paradigm that explores the intersection of queer studies, game studies, and play. In addition to those pioneering folks already working in this field, more scholars are joining the exciting work of queer game studies each year. However, figuring out how to get into queer game studies isn’t always easy. Queer game studies scholars come to this work from many disciplines and follow many professional paths. How do you get started?
Here, a group of four queer game studies scholars at different points in their academic careers describe their work and how they came to focus on LGBTQ issues in/and video games. They offer insights into the possible approaches for receiving a PhD related to queer game studies, building community around queer games research, and finding their individual voice in this burgeoning field. This welcoming, informal session will be a resource for junior academics considering careers as queer game studies scholars or anyone interested in increasing the focus on queerness and games in their academic work.
Bonnie “Beaux” Ruberg is a Provost’s Postdoctoral Scholar at the University of Southern California in the Interactive Media and Games Division. She is also an incoming Assistant Professor of digital media and games in the Department of Informatics at UC Irvine. Bonnie is the co-editor of the forthcoming volume Queer Game Studies and is currently working on a book project titled Playing Queer: Sexuality and Gender in Video Games beyond Representation.
Diana (Teddy) Pozo is a scholar of Film and Media Studies who writes about touch, embodiment and sexuality in digital culture, from video games, to new cinema exhibition technologies, to virtual reality and teledildonics. Their work appears in academic journals and anthologies including Rated M For Mature: Sex and Sexuality in Video Games, Porn Studies, New Review of Film and Television Studies, In Media Res, Mediascape, and Media Fields Journal. Pozo’s dissertation project, Haptic Media: New Media and the Sense of Touch argues that centering touch and affect in media analysis, rather than vision, can help explain how the politics of representation are shifting in the digital age. Pozo graduated from UC Santa Barbara with a PhD in Film and Media Studies in 2016, and they have been part of QGCon’s organizing team since 2015.
Whitney Pow is a Ph.D. candidate in Northwestern University’s Screen Cultures program. Her research lies at the intersection of queer studies, space studies, surveillance studies and video game studies, examining how video games can queer and make hypervisible forms of ideological and biopolitical control. Whitney is also a graphic designer and video game designer and 2014-2016 research fellow at the University of Chicago’s Game Changer Chicago Design Lab.
Website – www.whitneypow.com
Twitter – @whitneypow, or http://twitter.com/whitneypow
Claudia Lo is a master’s student with the Comparative Media Studies program at MIT, currently working at the Game Lab. Her research interests continually evolve, and currently include the relationship between different forms of anonymity and online community moderation, moderation in e-sports, and depictions of queer perspectives in games that do not hinge on character-based on-screen representation. In her spare time, she does amateur calligraphy and attempts to overcome Mount Backlog. Tea > coffee.