QGCon 2017 Schedule

Please check back and/or keep an eye on our Twitter feed (@qgcon) for updates to the schedule as the conference approaches.

A friendly note on panels: QGCon follows the academic — rather than the industry — model of panels. Our panels are groupings of 2 -3 individual presentations, followed by a joint Q&A. Speakers who have been placed on a panel, worry not! You will still be giving your full, individual 20-minute presentations.

 

Friday, 3/31

7:00 pm – 9:00 pm

Speaker and volunteer reception: open to all QGCon speakers, arcade presenters, and official volunteers. See RSVP form in email communications for details. *Sponsored by the USC department of Media Arts + Practice.*

+ Release party for Queer Game Studies, edited volume featuring QGCon organizers and speakers

Saturday, 4/1

9:00 am – 10:00 am

Registration and coffee (registration closes at 5:30 pm)

9:00 am – 5:30 pm

ARCADE open in the SCI lobby

10:00 am – 11:00 am

Opening session: “Queerness and Video Games Today” – 2017 QGCon Organizers

11:15 am – 12:30 pm

Panel: “Getting Games Made (Right)” – moderator Adam Sulzdorf-Liszkiewicz
– Ashley Brown, “Cultural Differences in Creating and Financing a Serious Game for Sexual Health Project”
– Mo Cohen, “Navigating Self Care While Making Queer Quest
– Tanya DePass, “Gaming as POC: Where the Industry Has Failed Us, Where It Hasn’t and What to Hope For”

Panel: “Consent and Control in and around Gaming” – moderator Josef Nguyen
– Stephanie Boluk, “Feminist Killjoys and Magic Circle Jerks
– Josef Nguyen, “Reframing Consent through Debates on Control in Games”
– Amanda Phillips, “Unruly Bodies: The Queer Physics of Fumblecore”

Workshop:Making the LGBTQ Games Archive” – Adrienne Shaw, Alayna Cole, Evan Lauteria, Christopher Persaud

12:30 pm – 1:00 pm

Break (light lunch provided for speakers and volunteers)

1:00 pm – 2:15 pm

Panel: “Games and Community” – moderator Andreas Kratky
– Evan Conway, “Proud Labor: the Visual, Material, and Social Branding of a Queer Gaming Community”
– Amanda Cullen, “Who Watches the Overwatchmen? A Digital Ethnographic Case Study of Queer Overwatch Fans”
– Kate Ringland, “Minecraft as a Site of Sociality for Autistic amaouth”

Post Mortems: “Making Queer Games” – moderator Archie Prakash
– Josie Noronha, “Consideration In Your Core: A robo-tea! Postmortem”
– Yifat Shaik, “Humor on Behalf of the Ridiculous”
– Kara Stone, “Ritual of the Moon Post-Mortem: Queer Narratives, Mental Health, and Time”

Workshop: “Creating Positive Queer Characters” – Michael Wilde

2:30 pm – 3:45 pm

Design KEYNOTE: John Epler

“The Privilege of Default: Unconscious Biases in AAA Games”

4:00 pm – 5:15 pm

Panel: “Queer Movements through Space and Time” – moderator Alenda Chang
– Maureen Engel, “Go Queer: A Ludic, Locative Media Experiment”
– Miguel Penabella, “The Politics of Driving Queerly: Policing Movement and Urban Spaces in Roundabout
– Lisa Yamasaki, “Playing Queerness in Life Is Strange

Open microtalks: You! Any and all attendees are invited to sign up to speak for 5 minutes on the topic of their choice.

Workshop: “Pedagogy for Social Change” – Irene Chien, Jen Malkowski, Jane Pinckard, Jeff Watson

5:30 pm – 6:30 pm

Micro-talk session: “Out of Sheer Spite” – Kris Ligman, Aevee Bee, Tanya DePass, Innes McKendrick, Zoe Quinn, Dietrich “Squinky,” Squinkifer, Carli Velocci

Post Mortems: “Queer Game Creation” – moderator Gordon Bellamy
– J.C. Holder, “Jamming Along to Game Jams: An ILU Game Jam Post-Mortem”
– Emilia Yang, Downtown Browns: Diversifying Interactive Media and Mapping Oppression”

Round table: “People of Color in Game Development and Community” – facilitator Tanya DePass

Info Session: “Getting into Queer Game Studies” – Bonnie (Beaux) Ruberg, Diana (Teddy) Pozo, Whitney Pow, Claudia Lo

6:30 pm – 7:30 pm

Break

7:30 pm – 9:30 pm

Karaoke Party & Screening with shorts from Outfest — light food served

Featuring musical performance from experimental chiptune artist Tammy Duplantis

Sunday, 4/2

9:00 am – 10:00 am

Registration and coffee (registration closes at 5:30 pm)

9:30 am – 5:30 pm

ARCADE open in the SCI lobby

10:00 am – 11:00 am

Post Mortems: “Gender, Identity, and Game Design” – moderator Allison Comrie
– Michael Annetta and Erin Reynolds, Nevermind Post-Mortem-How a Cis Team Approached a Trans Story”
– Steva Cha, “Design as Drag: Performing Identity via Autobiographical Game Design”

Talk: “Orcs and Bowsers and Bara, Oh My: The Complicated Case of Monstrous Queer Male Bodies,” Todd Harper

Round Table: “The Hidden Alphabet” – facilitator Bianca Anderson

11:15 am – 12:30pm

Academic KEYNOTE: T. L. Taylor

“Play as Transformative Work”

12:30 – 1:00pm

Break (light lunch provided for speakers and volunteers)

1:00 pm – 2:15 pm

Panel: “Representation and Character Creation” – moderator Kiki Benzon
– Dan Gardner and Josh Tanenbaum, “Charting Performative Possibilities in Games: A Large-Scale Census of Characters and Representation”
– Rebecca Stimson, “Beautiful Monsters: Building Space for Queer Gaming in Monster Factory”
– Aaron Trammell and Nicole Crenshaw, “The Damsel and The Courtesan: A History of Gendered Game Design”

Panel: “How Queerness (and its Intersectional Themes) have Shaped our Experiences as Student Game Developers,” Ryan Bobell, Jocelyn Kim, Heather Robertson – moderator Margaret Moser

Workshop: “Imagining LGBTQ History through Games: A Game Design Workshop in Collaboration with the ONE Archives” – Loni Shibuyama and Chelsea Howe

2:30 pm – 3:45 pm

Panel: “Identity and Resistance” – moderator Richard Lemarchand
– Bianca Anderson, “Black, Bi, and Visible – Coming Out as Other During the Rise of Trump”
– Gabriela Aveiro-Ojeda, “Resistance through Play: Latinx Indigenous Culture”
– Niamh Schönherr, “Cute Games: Using Icelandic Krútt Music to Understand Revolution and Resistance in Alt/Queer Games”

Panel: “Academic Perspectives on Development, Industry, and Code” – moderator Derek Burrill
– Eric Freedman, “Engineering Queerness in the Game Development Pipeline”
– Aleah Kiley, Cheerleaders and Martyrs: Feminists and Queer Women in the Indie Industry
– Claudia Lo, “How RimWorld‘s Code Defines Strict Gender Roles”

Workshop: Supporting Queer Students as Game Makers & in Games Studies in the Age of Trump – Amanda Phillips, Alexandrina Agloro, Rachel Burton, Krystal Cooper, Jezz Lucena, Hong-An Wu, Klew Williams, Josef Nguyen

4:00 pm – 5:15 pm

Panel: “New Queer Perspectives” – moderator Vicki Callahan
– Emily Marlow, “Subverting the Heteronormative (?) Jesus in Video Games”
– Kaelan Doyle Myerscough, “I’m Taking Care of You: Pharmercy and Sensation in Video Game Romance”
– Whitney Pow, “I’m sure your woman-arms will be able to lift it: Queering affect, interface and phenomenologies of privilege in Anna Anthropy’s Realistic Female First-Person Shooter

Panel: “Queer Design” – moderator Virginia Kuhn
– Matthew Balousek, “Racist Bridges and Smelly Horses: What Is A Queer Game?”
– Heidi McDonald, “Don’t Fear the Queer: Audiences Are Ready”
– Klew Williams, “Trojan Horse Narratives: Sneaking in Queer Stories”

Workshop: “Diversity Backwards and Forwards” – Sarah Schoemann, Dee Dirosa, Michael Vogel

5:30 pm – 6:30 pm

Closing Session: The Future of Queerness and Games2017 QGCon Organizers

6:30 pm – 7:00 pm

Closing Reception – light food served