Q&A: Being a Minority in the AAA Industry

ABSTRACT:
Unsure what to expect as a minority entering AAA game dev? Already in the industry and looking for down-to-earth discussion on navigating the workplace while staying true to your identity? Join us for a candid discussion of minority life and careers from veterans/experts of Activision (Call of Duty, Destiny, Guitar Hero) and EA (Dragon Age, Madden, Mass Effect).

Bring your questions — leave with honest, informed, actionable advice

SPEAKERS

ANDERSON QGCon 2015  headshotBianca Anderson has been in the gaming industry since 2010, where she has always been a (loud) proponent for diversity both in game and in the industry itself. A veteran of EA, she’s worked both in recruiting and in user experience research, bringing world class candidates into the EA ecosystem and helping to positively shape games for players. Bianca holds a Bachelor of Arts in Creative Writing and Anthropology from the University of South Florida, and has recently left EA after almost six years. She can be found yelling at the internet about inclusion and intersectional feminism on Twitter @biancajand and will be featured in Kiva Bay’s Feminist Deck later this year.

MCDONALD QGCon 2015 headshotBrian McDonald has been an out-and-proud force in the game industry since 2008. He has worked on world class properties from Call of Duty to Hannah Montana, created award winning personal projects, and is a mentor with the IGDA mentors program. On the job, he is an outspoken proponent of diversity and inclusion who helped successfully push for female avatars in Call of Duty multiplayer. Brian earned a BS in Psychology & Computer Science from Rensselaer Polytechnic Institute (RPI) and currently works as a gameplay designer for Activision / Infinity Ward in Los Angeles, California. More info at www.bmcd.me and on Twitter @latestevolution.