Gaming as POC: Where the Industry Has Failed Us, Where It Hasn’t and What to Hope For

Abstract:

The games industry has not done POC players, or characters well since the first square smacked a paddle in Pong. As the industry has grown, non white characters have been left behind, or left out entirely. From being absent in genres outside of sports and first person shooters; the gaming landscape has been very pale outside of 2016, where we finally get three black leading men.

However, the reception to the three whole black leads we’ve gotten in games has shown that while the industry has slowly begun to join the rest of us in realizing they are not just leaving money on the table, they are ignoring a large part of their player base that is clamoring for representation from smaller indie studios all the way to AAA blockbusters.

I’ll examine who’s playing games, and dissect responses to the very slow creep towards more diversity by looking at Hangar 13’s Mafia III, UbiSoft’s Watchdogs 2 and EA’s Battlefield 1; how they represent POC and attempt to find out why we’re just getting black men as leads in some franchises, but not women of color, LGBTQIA or other marginalized identities in the lead role.

 

Bios:

Tanya DePass is the founder and Director of I Need Diverse Games, a not-for-profitTanya DePass foundation based in Chicago, that is dedicated to better diversification of all aspects of gaming. I Need Diverse Games serves the community by supporting marginalized developers attend the Game Developer Conference by participating in the GDC Scholarship program, helps assist attendance at other industry events, and is seeking partnership with organizations, such as Xbox’s Gaming 4 Everyone and others.