We’re happy to announce that the call for speakers for QGCon 2014 is now up. See the call to read more about this year’s theme, to get ideas for talk topics and formats, and to check out submission logistics. Submissions are due by June 15. QGCon welcomes proposals from speakers of all backgrounds, including but not limited to: game developers, indie designers, academics, artists, and activists. We are particularly interested in broadening our focus to address issues of race and gender non-normativity, and encourage submissions from folks who have long gone underrepresented in games and the games industry. Feel free to direct any questions to qgconference [at] gmail [dot] com. We look forward to your submission!
After an amazing event in 2013, The Queerness and Games Conference (QGCon) is thrilled to announce that we’re coming back for 2014. That means another weekend-long exploration of the intersection of LGBT issues (broadly defined) and video games. Once again you can expect an exciting and unusual mix of developers and academics. You can also expect everything from talks to workshops to unconference sessions to dance parties. Mark your calendars, because the 2014 Queerness and Games Conference takes place at UC Berkeley on Saturday, October 25th and Sunday, October 26th. Seriously, it’s like the most fun thing ever.
Stay tuned for more info coming soon, including:
- Call for speakers
- Call for games
- A chance to donate
We can’t wait for QGCon 2014, and we hope you’ll be there with us.
Is it that time already? Time to start thinking about QGCon 2014!
We’ll be opening up our call for submissions soon, including both an official call for papers/presentations as well as games for the QGCon Arcade. Expect a formal CFP in the next month.
BUT FIRST – we’d like to throw a few feelers out and see if anyone would be interested in helping co-organize this year’s QGCon. Chelsea is moving to Austin, and Mattie’s physical location is a bit up in the air, so we’d love to have another Bay Area organizer on the ground to help out.
If you’re interested, send us a note at firstname.lastname@example.org!
We’re proud to announce that the Queerness and Games Conference was a huge success. We received glowing praise and many hugs from a wide array of attendees — but much, much more importantly, we were honored to help create a space for open, innovative, and inspiring discussion. We learned so much, and we were thrilled to see people learning so much from each other. Let us say one more, resounding thank you to everyone who made the event both possible and wonderful.
If you weren’t able to make it to the conference, or you missed a session while you were attending another, good news! Our live stream footage, broken down talk by talk, is now available. If you’re wondering what the conference was all about, check out our opening and closing panels. If you’re interested in the intersection of queer theory and games theory, try our keynotes and featured speakers. Coming from the industry side? Look for our talks on changing development.
Enjoy the talks, and be sure to join us next year for QGCon 2014!
The much-awaited schedule for The Queerness and Games Conference is now available. Join us for any or all of our amazing sessions, which include talks, panels, workshops — even an arcade. For more on the speakers, see their bios here.
Here are the basics: We’ll be bringing you sessions from 9:00 a.m. to 6:00 p.m. Saturday, 10/26 and Sunday, 10/27 in UC Berkeley’s South Hall. On Saturday night from 7:00 pm to 10:00 pm we’re hosting a free pizza dinner and outdoor night games party, on-campus location TBA. Speakers and volunteers are invited to a eat-and-mingle dinner Friday night at 7:00 pm in the BCNM commons.
We encourage YOU to add your voice to the conversation. On Sunday from 11:00 am to 12:00 pm QGC is hosting “micro-talks,” a session where any attendee can speak on the topic of their choice for 5-10 minutes. Join in!
Please remember to register. We can’t wait to see you there.
The full list of amazing game devs, indies, and scholars presenting at QGCon in just a few weeks (Saturday and Sunday, October 26th and 27th, in Berkeley’s South Hall) is now up — and damn is it a party of awesome. We are so happy to be bringing you this formidable selection of voices from across the industry and academia. See their bios here.
These 36 speakers will be offering up an array of talks, panels, and workshops on all things queerness and games. Sessions run from 9:00 a.m. to 6:00 p.m. both Saturday and Sunday. A full schedule with abstracts and bios will be up shortly. Remember to register so we know to expect your shining face. We can’t wait to see you there!
Samantha Allen (featured speaker)
Jack Halberstam (keynote)
Colleen Macklin (keynote)
Adrienne Shaw (featured speaker)
Joli St. Patrick
Kathryn Bond Stockton (keynote)
The Queerness and Games Conference is seeking game submissions for the QGCon Arcade – a showcase of queer, subversive, and different games or games created by queer-identified authors.
Accepted games will be on display for the duration of the two day conference in Berkeley, from October 26th-27th, 2013.
Submissions should include a playable version of the game – either a standalone file for mac or PC, a testflight link for mobile submissions, or a URL for browser-based games. Creators should also feel free to submit physical games either as rulesets with pictures of the physical components required (if any). Should we select a game with physical components, QGCon will pay for the cost of shipping the components here and back. If you have a game that does not fit into any of these categories, please submit a description.
Please also include a Creator Bio, Headshot, Screenshots (or Images of/related to the game), and Artist’s Statement (if desired) to be displayed by the game.
Games can be submitted to email@example.com.
The Deadline for Submission is Saturday, October 5th.
We’ll be releasing the full schedule and list of speakers for QGC any day now, but in the meantime we wanted to tell you all the juicy basics:
When: 9:00 a.m. to 6:00 p.m. Saturday and Sunday, October 26 and 27
Where: South Hall, UC Berkeley
Also: Pizza and night games! 7:00 p.m. to 10:00 p.m. Saturday, 10/26 Moffitt Library.
For speakers and volunteers: Dinner and drinks, courtesy of Berkeley Center for New Media. 7:00 p.m. to 10:00 p.m. Friday, 10/25 at the BCNM Commons, 340 Moffitt.
Remember, registration is free but required. Register now and join us next month!
We’re proud to be welcoming QGC presenters and attendees from both across the Bay Area and across the country! If you’re traveling to the conference and wondering how to get to Berkeley and where to stay, here are some ideas:
Berkeley is accessible by public transportation from both the San Francisco and Oakland airports. BART trains run to a stop close to campus from around the whole Bay Area. Parking near Berkeley campus is limited; however, parking is readily available in other areas of Berkeley.
Due to the accessibility of public transportation, those looking for hotel rooms have a number of options. Hotels along Berkeley’s University Avenue are within walking or bus distance to campus. In addition, hotels near the BART line in San Francisco (many are in the Union Square area) would also be convenient.
The main conference presentations are being held in Berkeley’s historic South Hall, home to the School of Information. This campus map can help guide you once you reach the university. Feel free to contact the conference organizers for more information — and see you in October!
We received a wonderful pool of submissions for our July 1 submission deadline. Thank you to all those who submitted.
In hopes of encouraging a wider range of participants, we’ve extended our deadline until July 25. While we’re excited about all elements of the conference, at the moment we’re particularly interested in workshops, panels, and discussions – especially those proposed by developers and other artists. Remember that the type of session you can propose is open to interpretation and creativity. Full submission guidelines can be found on our “submit” page.
Developers and artists, we’re looking forward to hearing from you!